Blog Only for DotA Lovers....

The largest DotA blog for big community DotA lovers

This blog is created for those who loves Dota-Allstars, a custom map on Warcraft III. The blog providing free information about all things related to Dota-Allstars and don't need any registration. Your constructive comments and feedback on this blog is really appreciated. Enjoy . . .

What is Defense of the Ancients?

Defense of the Ancients (often referred to as DotA) is a custom scenario for Warcraft III The Frozen Throne based on the "Aeon of Strife" map for Starcraft The objective of the scenario is to destroy the opponents' "Ancient". The two teams' ancients are heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters called "creeps". As in role-playing-game, players level up their hero and use gold to buy equipment during the mission.

The scenario was developed with the World of Editor of Warcraft III Reign of Chaos , and was updated upon the release of the Warcraft expansion The Frozen Throne. There have been many variations of the original concept; currently, the most popular is DotA Allstars, which has been maintained by several authors during development.

Since its release, Allstars has become a feature at several worldwide tournaments, including Blizzard Entertainment’s BlizzCon and the Asian World Cyber Games, as well as the Cyberathlete Amateur and CyberEvolution leagues; Gamasutra declared that DotA was perhaps the most popular "free, non-supported game mod in the world". The variant is cited as an inspiration for the upcoming video game Demigod

Monday, June 22, 2009

6.60b Bug n 6.61 News

DotA Allstars 6.60b Bug

DotA 6.60b Bug, Exploits and Tricks. Kuarinofu has just made another cool videos about DotA 6.60b Bug, Exploits and Tricks. One of the coolest trick is to gain sight of an enemy hero all the time. Another awesome exploit is to use Ghost Scepter to avoid damage from certain spells. Thumbs up for Kuarinofu, and let's watch the tricks!



Here is all the spells that can be blocked using Ghost Scepter, quoted from Kuarinofu blog:

Mortred,Jugger-all spells,
Tinker - Rockets
Atropos-brain sap,
Lesh-diabolic edict,
QoP-scream of pain,
Dirge-soul rip,
Meepo-earthbind,,
Pit Lord-Pit of Malice,
Pudge-Hook,
NA-Vendetta,
Brood-Spawn Spiderlings,
Techies-land mines/suicide,
Earth Shaker-Echo Slam,
Omni-Purification,
Chen-Test of Faith,
Naga Siren-Ensnare,
Morh-adaptive strike,
Bristle back-Quil Spray,
Beast-Wild axes,
Alchemist-Acid Spray.


And here is another trick to use Regeneration Rune just like before the nerf on DotA 6.60



Some bugs still exist after the Dota 6.60b released, IceFrog would have some more work to do on DotA 6.61. If you want, you can also check the DotA 6.60 bug post.

DotA Allstars 6.61 News

Dota 6.61 BetaDotA 6.61 Beta - Dota-Allstars 6.61 Beta Map is Leaked! Looks like there will be less new content on DotA 6.61, but a lot of balance has been made. Let's check it out!

DotA 6.61 Beta 3 Map Changelogs:
=========================
* Fixed natural regeneration on rax
* Fixed Living Armor not regenerating structures properly
* Fixed incorrect sell value on some aghanim scepters
* Fixed Double Damage visual effect to properly show when the user is using low graphics mode
* Reduced Double Edge cooldown (25->12)
* Watchers now have collision. They also have 400 less vision range and give +40 more bounty.
- Various misc code fps stuff
- Undid Sil armor change
- Fixed Reverse Polarity, it properly places them infront of you now
* Fixed an error in the damage calculation method for Plasma Field
* Reduced FPS drops when using Shiva's Guard and Plasma Field with some custom import files (PGRu-Unexpect3D)
* Improved Faceless Void's base strength (17->23)
* Restored original cooldown improvement on Scepter for QoP
* Improved Searing Arrows damage from 10/20/30/40 to 20/30/40/50
* Increased projectile speed on Mystic Snake
* Lowered Stone Gaze cooldown (70->35)
* Sven's Storm bolt now uses the normal unit targeting scheme. No gameplay changes, just the interface visuals.
* Fixed -ns mode
* Fixed Napalm not properly stacking and doing higher constant values [needs playtesting since it may be too useless now]
* Slightly increased Eyes in the Forest cast range (+25) to fix some order issue bugs [make sure u can't abuse it]
* Casting Nature's Guise on an allied unit will no longer take you out if if you have it on you
* Reverse Polarity now pulls units slightly infront of you instead of all around you
* Lowered Magic Stick/Wand cooldown from 25 to 17
* Added a new icon for Slardar's Bash (3587)

Update 2 (30 June 2009)
IceFrog said on his blog that he still work on actively on DotA 6.61. Thanks for all the feedback from everyone, I appreciate it. I've gotten lots of constructive comments about what you liked and disliked. I'm actively working on 6.61 right now. Some of the balance changes on the table will happen in 6.61 and some others (that need more time to settle in before changing) will happen in a version or two afterward so we don't act too hastily. Not much else to say in this post, just wanted to keep you guys updated.

Update 1 (15 June 2009)
IceFrog on his blog said that he already develop DotA 6.61 and want you to share which point need changes/balances

http://rapidshare.com/files/247439043/6.61_Beta3.w3x