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This blog is created for those who loves Dota-Allstars, a custom map on Warcraft III. The blog providing free information about all things related to Dota-Allstars and don't need any registration. Your constructive comments and feedback on this blog is really appreciated. Enjoy . . .

What is Defense of the Ancients?

Defense of the Ancients (often referred to as DotA) is a custom scenario for Warcraft III The Frozen Throne based on the "Aeon of Strife" map for Starcraft The objective of the scenario is to destroy the opponents' "Ancient". The two teams' ancients are heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters called "creeps". As in role-playing-game, players level up their hero and use gold to buy equipment during the mission.

The scenario was developed with the World of Editor of Warcraft III Reign of Chaos , and was updated upon the release of the Warcraft expansion The Frozen Throne. There have been many variations of the original concept; currently, the most popular is DotA Allstars, which has been maintained by several authors during development.

Since its release, Allstars has become a feature at several worldwide tournaments, including Blizzard Entertainment’s BlizzCon and the Asian World Cyber Games, as well as the Cyberathlete Amateur and CyberEvolution leagues; Gamasutra declared that DotA was perhaps the most popular "free, non-supported game mod in the world". The variant is cited as an inspiration for the upcoming video game Demigod

Friday, April 24, 2009

Element TD Survivor 4.0 is Released!


Element Tower Defense
(Element TD) is a Warcraft 3 custom map mod based on the Tower Defense gametype. It features uniquely themed towers and wide variety of strategies. The objective is to survive through 60 levels of enemies.

Distinguishing Features

Element TD is based upon the theme of the elements. It features 6 of them: Light, dark, water, fire, nature, and earth. The creeps have elemental armour (there are earth worms or light wagons) and the towers do elemental damage (the laser tower does light damage, while the ice tower does water damage).

The elements are strong vs one and weak vs another element, so they are arranged in a circle:

light > dark > water > fire > nature > earth > light

So if the player builds towers with fire damage, they will be strong vs nature, but weak vs water. As a result the players are encouraged to mix different towers and there is no "best tower".

The player is given access to the selection of elements every fifth level, which can be used to build or upgrade towers. For example, after the player has aquired fire, water, and dark, he is able to build the following towers:

-Fire Tower
-Water Tower
-Dark Tower

Combination :
-Fire + Water: Steam Tower
-Fire + Dark: Magic Tower
-Dark + Water: Poison Tower
-Fire + Dark + Water: Acid Tower



There are 6 single element towers, 15 dual element towers and 20 tripple element towers on Element TD. Most of them have special properties like armour reduction, slow, stun, and many more.

Another typical feature of Element TD is the interest rate. Players are awarded 2% of their cash as interest every 15 seconds. In most rts games, including most custom maps, there is no point in massing money. Unspent money equals less units/buildings and should be avoided. But on Element TD the players are encouraged to build just enough to bring down the wave and keep as much cash as possible. This leads to precisely calculated building. Even more, some towers (and in certain cases all of them) can be sold without a financial penalty. This encourages selling towers as the 15th second aproaches and rebuilding after that. (In version 3.0 there is an interest timer.) This leads to a very busy early game, since the players are hectically microing to get extra reccources. A good player will make about 10% gain on his total net worth by playing well with interest, compared to a less skilled player on the same difficulty and with the same elements. All in all the interest system of Element TD rewards skilled players.

The way the next wave is started is a typical feature too. On many TD style maps the next wave gets released after the last player finishes it. So faster players are punished for beeing good, they end up waiting. And since they don't get interest on most of the maps, there is neither a reason to build less towers (and getting slower, but richer as a result), nor anything good about waiting time (which at least gives you extra cash with an interest system). On Element TD the next wave gets started after the first player finishes the current one. So it's possible to flood the opponents with two (or even three) waves in short succession. This technic is called "spamming" and is considered rude by quite some players, as many of them don't play the map very agressive or competative. Technically the spammers have a point, because it is a survivor map after all. But beeing polite to other players, as demanded by the other group, makes sense too.

I know that this doesn't have any connection to DotA Allstars. But since this map is pretty popular and it's been a year since the latest release, I think Element TD 4.0 release deserve a place in my blog. Especially for those who getting tired waiting for DotA 6.60, this can be an alternative while waiting.


If you haven't touch this custom map mod, you would see this video below to know how it plays and rules.


Here is the download link, if you want to try :
http://www.epicwar.com/maps/93042/


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