Dirge - Undying:
Status has been changed
Range: 100 MoveSp: 310
Str: 25 + 2.1 Cast Point 0.45
Agi: 10 + 0.8 Hero Class: Strength
Int: 27 + 2.8
Skills
1. Decay
Dirge saps away the strength of enemy heroes and retains it for a period of time.
Steals 4 Strength from each hero for few seconds
2. Soul Rip
Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it. 25 for each unit.
3. Tombstone
Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.
4. Flesh GolemDirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed (7%). When a plagued unit dies, its essence is transferred back to the Undying.

Storm Spirit – Raijin Thunderkeg:
Status has been changed
Range: 500 MoveSp: 295
Str: 17 + 1.5 Int: 23 + 2.6
Agi: 22 + 1.8
Skills
1. Static Remnant
Raijin creates a remnant of himself containing his essence. The Static Remnant will release its stored energy whenever an enemy units comes near it. Lasts up to 12 seconds.
2. Electric Vortex
Storm focuses his energy to rip open a vortex drawing an enemy to it. This process slows the Storm Spirit down for a brief period.
3. Overload
Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing damage and slowing nearby units.
4. Ball Lightning
Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or chooses to stop. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level. Stops traveling whenever you run out of mana. Deals damage in a small area around you based on distance traveled.
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